![]() ![]() Not even talking about wards but for bathrooms and breakrooms that would be amazing. I also think adding a 2nd door to rooms would be a great addition. It is all about creativity and seeing what works or goes wrong. I think people want to just play it / design their hospital a different way to you. I could see the bathroom thing being useful but still not that important, to me at least. Also, to get them out quickly, you can just edit then cancel editing the room to throw them out immediately. They'll go straight to their desks/lectern. ![]() If you're already picking up your students and trainer, you may as wells drop them in the room. And I gather my trainees/trainer and drop them in front of the training room before starting the class - that saves transit time, but would save more if there were multiple doors they could enter the room by (granting that improving the enter/exit sequence would help too, the current one's pretty clunky IMHO, obviously so when watching trainees queue to enter a training room one. īottlenecking isn't the only reason to want multiple doors to a room - having a single long narrow restroom with a door on each end could be placed in a long building with corridors going around both long sides - the doors on each end would allow it to serve characters coming from each direction without half of them having to go to the other end, significantly improving transit time. I'm not sure how you have your training, staff and restrooms designed but in all of my levels, I've never seen them bottle necked like you can see wards bottleneck. I have one in every building so only staff in that building use it and they rarely bunch up and go on break at the same time. I place multiple four stall bathrooms around the hospital to minimize travel time and none of those are ever filled to capacity. I'm not sure how you have your training, staff and restrooms designed but in all of my levels, I've never seen them bottle necked like you can see wards bottleneck.Ī classroom has, at most six chairs in my hospitals because I'm rarely teaching more than four people the same thing at the same time. As for wards, two doors designated In-only and Out-only would be useful IMHO. And restrooms - I'd especially like to make a long narrow restroom with a door at each end, there are several spots where I'd find this helpful. And really, the only rooms this really affects are Wards. It's far from shallow just because you can have only one door per room.
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